Doors launched its long-awaited second floor โ the Mines โ as a major content update, bringing a completely new environment, fresh entities, overhauled mechanics, and a harder overall difficulty curve. This Doors floor 2 release guide covers everything you need to know before dropping into the elevator for the first time, so you do not waste your first dozen attempts figuring out rules that veterans already know.
What changes in Floor 2
Floor 2 is not a reskin of the Hotel. The Mines introduce mechanics that simply do not exist in Floor 1:
| Mechanic | Floor 1 (Hotel) | Floor 2 (Mines) |
|---|---|---|
| Lighting | Electric lights, candles | Mining lanterns, darkness zones |
| Hiding spots | Closets, beds, lockers | Crevices, mine carts, barrels |
| Navigation | Linear corridors | Some branching tunnel paths |
| Environmental hazards | Mostly entities | Cave-ins, unstable floors, gas |
| Shop currency | Gold knobs | Still gold knobs, new items added |
The darkness is the single biggest adjustment. Floor 2 has extended stretches where your default visibility is near zero. Stocking up on candles and flashlights before entering is not optional โ it is mandatory if you want to see where you are going.
New entities in Floor 2
Floor 2 introduced several entities not found in the Hotel. Exact spawn rates are estimated by the community rather than officially confirmed:
| Entity | Behaviour | Counter |
|---|---|---|
| Giggle | Stalks players in dark rooms; laughs when close | Light source or staying still |
| Dupe | Mimics correct door numbers to mislead you | Check door frame for subtle cues |
| Void (Mines variant) | Erases player progress in certain zones | Avoid its trail, stay in light |
| Timothy (still present) | Spider jump-scare in drawers | Opens randomly, unavoidable |
| Eyes | Punishes players who look directly at them | Look away immediately |
Note that community names and exact behaviour descriptions shift as players discover more. Treat entity guides as living documents.
How to survive the first run
Your first Floor 2 attempt will likely end in a dark tunnel. Here is a priority checklist before you leave Room 100:
- Buy at least two light sources from the shop. The mines will extinguish your default vision faster than you expect.
- Learn the Dupe tells. Dupe creates a false door with a slightly different door number style โ look at the trim or frame, not just the number.
- Move slowly in darkness zones. Rushing through a pitch-black corridor is how players walk into cave-ins or straight into Giggle.
- Save your crucifix for entity encounters you cannot avoid, not for panicked use in safe rooms.
- Listen to audio cues. Floor 2 leans heavily on sound design โ each entity has a distinct audio signature.
If you are grinding multiple Floor 2 runs and burning through revives, buy Robux to restock without interrupting your session.
Key rooms and checkpoints
Floor 2 has checkpoint rooms similar to Floor 1's rest stops. These rooms typically contain:
- A shop with Mines-specific items
- A save point that allows partial progress retention on death
- Ambient lore notes that hint at what is ahead
Checkpoints appear roughly every 20โ30 rooms, though the exact spacing varies. Do not skip shop stops even if your resources feel adequate โ the back half of Floor 2 is considerably harder than the front.
FAQ
Do I need to complete Floor 1 to access Floor 2?
Yes. You must reach and complete Floor 1 (Room 100 and the elevator) before the option to enter Floor 2 becomes available.
Can I bring items from Floor 1 into Floor 2?
No. Inventory resets between floors. Any knobs, candles, or lockpicks you carried through Floor 1 do not transfer.
Is Floor 2 harder than Floor 1?
Most experienced players say yes, meaningfully so. The combination of darkness, new entities with less-understood patterns, and environmental hazards creates a steeper learning curve.
Are the modifier options the same in Floor 2?
Most modifiers carry over, but some Floor 2-specific modifiers were added that interact with Mines-exclusive mechanics. The modifier screen shows which options are floor-specific before you begin.
How many rooms does Floor 2 have?
Floor 2 has approximately 100 rooms similar to Floor 1, though some branches and hidden sections mean the exact count can vary slightly per run. The community is still mapping the full layout.

